I wanted to play with my younger kids, but I found that the dice rolling was too time consuming and cumbersome. So I wrote a Ti-83 / Ti-84 program to manage all the vehicles and soldiers and their damage, dice and speed. That is, I took everything about each tank and soldier (as defined on their corresponding cards) and I put them into the calculator. I then put all the attack / casualty and defensive fire rules into little programs that use the data. In this way, you can play the starter game with your youngest kids. They only need to think about the objective of the game, movement and what they want to fire upon during each phase.
The program is menu-driven. Each phase you select from a menu the unit that is attacking and its target. Once you have selected attackers and targets, the program will generate the results. Then a menu is displayed where you can see the status of each fighting unit.
I don’t think I need to give a user manual as the game is pretty simple. But it will speed the game up significantly.
If you want to add more fighting units, well, that’s a problem. I am updating the program with more forces and such, but for now, this program works only for the above starter kit.
Here is the ZIP file with all the code and data (run ALLIES to play the game). You’ll need to read my post about Risk to figure out how to get these files onto your Ti-83/84.